![]() ![]() All of them have a suite of attacks that after a few tries you learn the timings of, but the significance of the stages themselves, whether that's lightning rods or arena-supporting pillars, aren't explained at all, leaving you to fend for yourself. Taking out Jotun can be less than satisfying on occasion however, as the game doesn't do a great job of establishing the rules of an encounter through their behaviour. Loki, the coolest god in my humble opinion, gets the handiest power - dropping a decoy for foolish baddies to toil against for a few seconds before it engulfs them in an explosion. You might have the simple (and crucial) ability to get back some health or imbue your weapon with the power of Thor's lightning to deal more damage, and all such skills are invaluable as challenging Jotun battles push you to the limit. That's right, the gods are on your side as you try to rid the world of these lumbering embodiments of evil. ![]() From the range of environments, driven by exploration and puzzle-solving rather than combat, for the most part, to the Jotun themselves, each requiring different tactics and cunning employment of the powers of the gods to finally take down. Unlike the other titan-toppler we played this week, Extinction, there's plenty of variety on offer here. The end-of-level bosses take the form of the titular Jotun, destructive colossi which often draw their strength from the elements, be that ice, wind or fire. Though they do traditionally come in nines, the realms on offer here are a mere five levels and a big bad final boss encounter. The Nine Realms, which you might be familiar with from the slightly unhinged work of Doctor Selvig, serve as the setting for Jotun: Valhalla Edition, the portable port of Thunder Lotus Games’ ( Sundered ) debut title. ![]()
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